Promoting the Transition to Active Life through Gamification and Game-Based Learning

2022-1-AT01-KA220-ADU-000086937

Project file

Project type: Erasmus +.KA2 Strategic Partnership for Adult Education

Title: Promoting the Transition to Active Life through Gamification and Game-Based Learning

Acronym: Skills4Life

Reference number: 2022-1-AT01-KA220-ADU-000086937

Partner countries:  Netherlands, Austria, Portugal, Ireland, Germany, France, Poland

Duration:   2 years (2022-2024)

Main aim:

  • To support care leavers to improve their preparedness to face the transition to adulthood, leveraging their competencies and helping them to develop and practice the necessary skills to feel prepared, integrated and accompanied.

Why:

  • Young people leaving care are known to be disadvantaged, compared to their peers not in care. They struggle to cope with the difficulties and this can eventually lead to social exclusion, long term unemployment or involvement in risky behaviours.

Meetings

Four transnational project meetings were planned to be organised in the project, as the following:

  • Kick-off meeting in Germany
  • Transnational project meeting in Poland
  • Transnational project meeting in Ireland
  • Transnational project meeting in Austria

WP1:  SKILLS4LIFE Serious Game design, development and validation

WP2:  SKILLS4LIFE Training Package for Adult Educators

WP3: SKILLS4LIFE Community Engagement and Outreach

 

The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.